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KVarN KV Cache: Implementation and Benchmarks

Tests on Qwen 3.6 27B show how an experimental BeeLlama KVarN preview shifts KV-cache quality down a memory tier: q5 quality at q4 size, q6 at q5, and q8 at q6.

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KVarN KV Cache: Implementation and Benchmarks

KV Cache Quantization Benchmarks for Long Context

Tests on Qwen 3.6 27B show why TurboQuant is overrated but saved by TCQ, q5 deserves more attention, and symmetric q8 might be a waste of VRAM.

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KV Cache Quantization Benchmarks for Long Context

Designing AI for Strategy Games Through Modding

How I built 3 massive AI mods for Paradox grand strategy games (Stellaris, Victoria 3, Imperator: Rome) in a scripting language that doesn't even have arrays.

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ARoAI: Vanilla Victoria 3 AI vs Anbeeld's Revision of AI

Imperator: Invictus AI Dev Diary 1.10.1

Advanced AI game rule, road building system, fort placement optimization, and a comprehensive overview of all AI improvements.

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Imperator: Invictus AI Dev Diary 1.10.1

Imperator: Invictus AI Dev Diary 1.10

Mercenary recruitment, governor policy rework, research efficiency-based building decisions, and economic policy improvements using the new modifier: syntax.

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Imperator: Invictus AI Dev Diary 1.10

Imperator: Invictus AI Dev Diary 1.9.2

Added law management, tribal reform, diplomatic stances, state investment, character loyalty, and economic policy improvements.

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Imperator: Invictus AI Dev Diary 1.9.2

Imperator: Invictus AI Dev Diary 1.9.1

Reworked AI decision making for buildings and inventions, introduced the Invention Relative Chance system, and improved city founding logic.

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Imperator: Invictus AI Dev Diary 1.9.1