Here's what I've came up with for now.
No-dependency TS library for creating interactive game maps, rendered using HTML elements and CSS.
Lightweight no-dependency TS library for displaying maps and other similar content in a modern 2.5D way.
A grand modpack and community update to Imperator: Rome. It's a large project with an entire team behind it.
I contributed to it with vast AI improvements and wrote a dev diary about it, and then I did it one more time.
A mod that aims to implement a general stockpile system in Victoria 3.
Discontinued mod that focused on making the AI in Victoria 3 as good as possible at developing economy and infrastructure of the countries controlled by it.
Instead of tweaking existing AI, the mod instead completely disabled it and used fully custom scripts with dynamic decision making, massively outperforming vanilla AI.
During active development and for quite some time after stayed as the most popular mod for Victoria 3, with more than 125000 downloads on official platforms only, not counting manual installations.
Development was suspended due to combination of the mod own complexity and Paradox scripting language not being suitable for implementing it at all, leading to huge investments of time required to make any progress.