Here's what I've came up with for now.
TS library allowing to create interactive game maps of various types, rendered using HTML elements and CSS.
Lightweight TS library for displaying maps and other similar content in a modern 2.5D way.
A mod that aims to implement a general stockpile system in Victoria 3.
Discontinued mod that focused on making the AI in Victoria 3 as good as possible at developing economy and infrastructure of the countries controlled by it.
Instead of tweaking existing AI, the mod instead completely disabled it and used fully custom scripts with dynamic decision making, massively outperforming vanilla AI.
During active development and for quite some time after stayed as the most popular mod for Victoria 3, with more than 125000 downloads on official platforms only, not counting manual installations.
Development was suspended due to combination of the mod own complexity and Paradox scripting language not being suitable for implementing it at all, leading to huge investments of time required to make any progress.
Raoi aka Register of Auto-incrementing Object Identifiers is a simple TS library allowing to give objects unique ids and later retrieve them by said ids.
Used as a dependency in my other libraries.